Archaeological Themes in FarCry 3 (no, really)

Why do they even make guns that aren’t light machine guns?

As you may know from my previous posts about archaeological themes in Skyrim (Part 1, Part 2, Part 3, Part 4), I am always pleasantly surprised when archaeology stuff turns up in video games. I tend to play games years after they come out — I only acquired an Xbox 360 late in its lifecycle (I think around the time the Xbone came out, in fact) and so I’m always finding things that everyone else already knows about. The good thing about it is that playing games that are one generation obsolete is very economical (beyond that and rarity starts to become an issue). 

Anyway, a long while ago, a friend of the blog (who, in fact, is the same person who gave me the 360) pointed out that there’s some good medieval China stuff in FarCry 3, but since I hadn’t played it at the time, I went “interesting!” and then completely forgot about it. Now I’ve started playing the game, and I’m reaching the point where it starts to turn up. I think it’s very interesting, in fact. 

So in FarCry 3 you play schlub Jason Brody, who learns to survive in the jungle, find the warrior within, and so on, when his friends are captured by pirates. It’s your usual coming-of-age-by-jumping-off-a-roof-and-stabbing-a-guy story. And, this being a video game, you never meet anyone who doesn’t have some weird errand they want done in order to give you the dingus you need to get to the next stabjumping opportunity. One of these guys is a mercenary named Buck, who’s looking for some artefact or other and sends you to infiltrate a boat where some baddie is keeping some information that will lead you to the next yadda yadda. 

So I infiltrate (ed: does “infiltrate” mean “bombard with rockets, then board and finish off the scattered survivors with a hail of machine gun fire”? Check this) the boat only to find out that it is full of Chinese artefacts (like the ones above and below): 

There are also some lion(?) statues. 

And throughout the game, it becomes clear that the island was once visited by the (very real) exploration fleet of 15th-century Chinese admiral Zheng He. That is a canny choice — I think most people probably know that Zheng He existed, thanks to Gavin Menzies and his … excitable … interpretation of the story, but most people, myself included, don’t actually know much about him. And it transpires that there is a shipwreck from Zheng He’s fleet around here somewhere, although if you can get to it I haven’t yet; I had a couple of weeks off the game lately due to obsessively watching Justified being busy.

Now, I don’t know what 15th-century Chinese sailors are doing with 3rd-century BC terracotta warriors, but let that pass for a moment. What’s interesting is the way that Zheng He’s fleet is portrayed both as kind of a good thing for the island and a bad thing at the same time. The Chinese built these amazing monuments, like Citra’s temple.



But they did it by conquering and enslaving the island people. You can see the same story happening with the island’s WWII ruins — the Japanese occupied the island in the same way as the Chinese (there’s a complicated backstory to both, actually, which you can discover or ignore as you please). And, of course, these parallel the story of the pirates who currently dominate the island and who need to be jumped on and stabbed. These means that the story’s central tension — do you stay behind to help the islanders fight for their freedom or save your friends and return to a home you may no longer recognise — has a little extra weight behind it. 

I am not the only one to have written about this, either: check out this post on “The historical architecture of the Rook Islands archipelago” at H Does Heritage. 


Archaeological Themes in FarCry 3 (no, really)